Logo
Games
Lantern
Bulletproof + Elite/Specialist Killer
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 Bulletproof + Elite/Specialist Killer
 Psyker Build - Warhammer 40k: Darktide 

 Bulletproof + Elite/Specialist Killer
 Psyker Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Obscurus Mk II Blaze Force Sword
Transcendant
Obscurus Mk II Blaze Force Sword
weapon container middle
4-10% Melee Damage (Elites)
4-10% Increased Melee Damage (Specialists)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Exorcist

Exorcist

Quell +5% of Peril on Repeated Weak Spot Hit.

weapon container bottom
weapon container top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
weapon container middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Focused Channelling

Focused Channelling

Your Secondary Attack cannot be interrupted and loses 50% of Secondary Attack Movement Speed penalties.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

-
+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

-
+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

-
+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
weapon container bottom
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

Divider

Description

Divider

Melee (Force Sword):      - Perks:        +8% Melee Damage (Elites) & +4-12% Increased Melee Damage (Specialists) 

                                                                     more damage against elites/specialists because they are the most dangerous opponents + 

                                                                     you also have a damage bonus against the majority of all opponents (there are a total of 18 elites/specialists).                                                                      Only 7 enemy types (mostly the horde enemies) are not elite/specialists (excluding the two bosses)

                                                                     

                                              - Blessings: Deflector to block any melee + range dmg & Exorcist to reduce peril so that you can use the alt attack more                                                                      often against elites/specialists

                                              

Range (Lightning Staff): - Perks:        +10-25% Damage (Flak Armoured Enemies) & +10-25% Damage (Unyielding Enemies) because the staff                                                                      does extra damage, especially against armored enemies. With the second perk you also increase your boss                                                                            damage while there are still elites/specialists and you cannot use Brain Burst.

                                               

                                               - Blessings: Focused Channeling because you are often attacked from behind and have to reload again. With the                                                                                     blessing you can easily cast your secondary attack against elites/specialists & Warp Flurry to cast your                                                                                 secondary faster (with the blessing you can also neglect the charge rate as a stat. All other stats on the                                                                                 Lightning Staff are more important)

                                                                      

Curiosity:                             - Blessings: 3x +10-25% Max Health if your toughness is gone, that you don't go down immediately + 

                                                                       you have no additional wounds to go down. With the extra life, your available bars are longer and you don't                                                                            die on the first down if you have already lost too much life before.

                                                                       

                                               - Perks:         3x +5-30% Toughness Damage Reduction → self-explanatory

                                                                       3x +6-12% Corruption Resistance → complements with your maximum life not to go down immediately

                                                                                 3x +6-12% Revive Speed (Ally) → c'mon you know why

 

Talents: Essence Harvest to gain toughness with every Warp Charge, Wrack And Ruin to aoe-soulblaze enemies after a elite/specialist kill with                     Brain Burst, Psychic Communion to gain Warp Charge just for fighting with your mates, Kinetic Deflection (the combination of the                           Force Sword's Deflector blessing and the talent ensures that you gain Peril for blocking instead of losing Stamina. So you can block a lot                     more attacks), Kinetic Flayer all attacks have 10% chance on hit to Brain Burst the target (the talent complements each other perfectly                   with Wrack And Ruin → you can use it to fight in melee against any elite/specialist and have the chance to instakill him + an aoe                                   dmg for everyone else after the kill), Ascending Blaze soulblaze every enemy in front of you (provides the necessary support when                           fighting against hordes)

 

                Alternative (NOT YET TESTED): Kinetic Shield instead of Kinetic Deflection → combined with the 3x +5-30% Toughness Damage                                                                                                    Reduction (when maxed stat) you should no longer take ranged dmg. Then you can also replace the                                                                                       Deflector blessing (Force Sword)

2 years ago