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Kantrael Mk IIb Infantry Lasgun

Kantrael Mk IIb Infantry Lasgun
Weapon - Darktide

The MG Mk IV was something of a short-lived experiment, sacrificing stopping power in favour of improved rate of fire.

Available on

Zealot
Level 5
Psyker
Level 3
Veteran
Level 1

Specialization

Versatile

Broadly effective against most Enemies, but not as efficient as a specialised Weapon against particular foes.

High Capacity

A ranged weapon with increased ammo capacity.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [60 - 160]
  • Ammo Reserve: [480 - 1000]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.66 - 0.94]
  • Damage vs Unarmoured (Far): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.66 - 0.94]
  • Damage vs Infested (Far): [0.84 - 1.17]
  • Damage: [125 - 175]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.2 - 0.8]
  • Moving Spread: [21.21 - 19.53]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [1.52 - 0.43]
  • Moving Recoil: [1.51 - 0.98]
  • Recoil: [5.94 - 2.04]
  • Moving Recoil: [4.84 - 3.63]
  • Spread: [25.73 - 18.07]
  • Sway: [38.82 - 8.17]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.27 - 0.54]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.01 - 0.01]
  • Damage vs Carapace Armoured (Far): [0.01 - 0.01]
  • Damage vs Unyielding (Near): [0.42 - 0.81]
  • Damage vs Unyielding (Far): [0.46 - 0.87]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [1.13 - 1.92]
  • Weapon Stagger: [3.3 - 5.85]

Actions

Primary Action
Hip Fire • Semi-automatic Hip Fire • Semi-automatic

Hip Fire • Semi-automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Semi-automatic Aim Down Sights • Semi-automatic

Aim Down Sights • Semi-automatic

Aim Down Sights for better targeting.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Damage Tables

Available Blessings

Between the Eyes

Between the Eyes

Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Deadly Accurate

Deadly Accurate

+70-100% Critical Weak Spot Damage.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Efficiency

Efficiency

+33% Reduced Ammo use after not shooting for 4-5.5s.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Ghost

Ghost

Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Headhunter

Headhunter

+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Infernus

Infernus

+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Opening Salvo

Opening Salvo

+14-20% Strength on Salvo's First shot.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Telescopic Sight

Telescopic Sight

Increased Scope Zoom

Unobtainable

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Kantrael Mk IIb Infantry Lasgun
Weapon Preview

Weapon Name: Kantrael MG IV Infantry Lasgun

The Kantrael MG IV Infantry Lasgun is a Weapon that can be found in Darktide, Warhammer 40k. Hip fire is inaccurate and the weapon overall has recoil. Aiming accuracy is good and the weapon deals great damage. You aim through a holographic sight mounted on the weapon.

The magazine is big and therefore you can shoot for quite a while before emptying the whole magazine/battery.

The special function of the Kantrael MG IV Infantry Lasgun is the flashlight. This doesn't sound very exciting, but Warhammer 40,000: Darktide has a lot of dark areas and a special mode where whole levels are even darker than normal. 

Kantrael MG IV Infantry Lasgun Weapon - Darktide
Kantrael MG IV Infantry Lasgun Weapon - Darktide
Holographic Sight
Holographic Sight
Normal Appearance - Kantrael MG IV Infantry Lasgun
Normal Appearance - Kantrael MG IV Infantry Lasgun
Scar Lasgun (Winterhome Camo) - Kantrael MG IV Infantry Lasgun
Scar Lasgun (Winterhome Camo) - Kantrael MG IV Infantry Lasgun
Kantrael MG IV Infantry Lasgun Example
Kantrael MG IV Infantry Lasgun Example

Frequently Asked Questions

At which level does the Kantrael Mk IIb Infantry Lasgun unlock for the Zealot in Darktide?

The Kantrael Mk IIb Infantry Lasgun unlocks for the Zealot at level 5.

At which level does the Kantrael Mk IIb Infantry Lasgun unlock for the Psyker in Darktide?

The Kantrael Mk IIb Infantry Lasgun unlocks for the Psyker at level 3.

At which level does the Kantrael Mk IIb Infantry Lasgun unlock for the Veteran in Darktide?

The Kantrael Mk IIb Infantry Lasgun unlocks for the Veteran at level 1.