Kantrael Mk VII Infantry Lasgun
Weapon - Darktide
The lasgun is cheap to manufacture and its rugged frame stands up well to the abuses of a long military campaign.
Available on
Specialization
Versatile
Broadly effective against most Enemies, but not as efficient as a specialised Weapon against particular foes.
High Capacity
A ranged weapon with increased ammo capacity.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [60 - 120]
- Ammo Reserve: [400 - 800]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.66 - 0.94]
- Damage vs Infested (Near): [0.66 - 0.94]
- Damage: [187.5 - 262.5]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Sprint Speed: [-0.45 - 0.45]
- Moving Spread: [32.72 - 29.45]
- Dodge Distance: [0.7 - 0.8]
- Dodge Limit: [3 - 4]
- Dodge Speed: [1.11 - 1.14]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Recoil: [1.52 - 0.43]
- Moving Recoil: [1.51 - 0.98]
- Recoil: [7.3 - 2.71]
- Moving Recoil: [6.03 - 4.07]
- Spread: [29.36 - 21.84]
- Sway: [46.24 - 6.58]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.27 - 0.54]
- Damage vs Flak Armoured (Far): [0.34 - 0.68]
- Damage vs Carapace Armoured (Near): [0.01 - 0.01]
- Damage vs Carapace Armoured (Far): [0.01 - 0.01]
- Damage vs Unyielding (Near): [0.42 - 0.81]
- Damage vs Unyielding (Far): [0.53 - 0.99]
- Damage vs Maniacs (Near): [0.74 - 1.3]
- Damage vs Maniacs (Far): [1.13 - 1.92]
- Weapon Stagger: [4.6 - 9.7]
Actions
Hip Fire • Semi-automatic
Shooting swiftly at the expense of some accuracy.
Aim Down Sights • Semi-automatic
Aim Down Sights for better targeting.
Torch
Turn on or off the weapon mounted torch. Useful in dark areas.
Damage Tables
Available Blessings
Between the Eyes
Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.
Deadly Accurate
+70-100% Critical Weak Spot Damage.
Efficiency
+33% Reduced Ammo use after not shooting for 4-5.5s.
Falter
Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.
Ghost
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
Headhunter
+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Infernus
+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
No Respite
Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Opening Salvo
+14-20% Strength on Salvo's First shot.
Telescopic Sight
Increased Scope Zoom
UnobtainableAvailable Perks
Frequently Asked Questions
At which level does the Kantrael Mk VII Infantry Lasgun unlock for the Psyker in Darktide?
The Kantrael Mk VII Infantry Lasgun unlocks for the Psyker at level 3.
At which level does the Kantrael Mk VII Infantry Lasgun unlock for the Zealot in Darktide?
The Kantrael Mk VII Infantry Lasgun unlocks for the Zealot at level 5.
At which level does the Kantrael Mk VII Infantry Lasgun unlock for the Veteran in Darktide?
The Kantrael Mk VII Infantry Lasgun unlocks for the Veteran at level 1.