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Plasma Gun

High Damage
Charged Attack

You can find all weapons for the "Plasma Gun" category here for Darktide.

Actions

Primary Action
Hip Fire - Projectile Hip Fire - Projectile

Shooting swiftly at the expense of some accuracy. Blast damage varies in effectiveness against certain enemies.

Secondary Action
Braced - Projectile Braced - Projectile

Weapon can be braced to increase accuracy and stability. Blast damage varies in effectiveness against certain enemies.

Special Action
Vent Heat Vent Heat

Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).

Subtypes

Classes

Specializations

High Damage

A high powered weapon with greatly improved damage output.

Charged Attack

The weapon can be charged up and deliver more powerful attacks depending on charge level.

Available Traits

Blaze Away

Blaze Away

Up to +10% Power based on how long you keep shooting. Stacks 5 times.

Gets Hot!

Gets Hot!

Up to +5-20% Critical Chance (scales on Heat Level).

Gloryhunter

Gloryhunter

+6-20% Toughness on Elite Kill.

Optimised Cooling (Unobtainable)

Optimised Cooling (Unobtainable)

Increased Charge Speed scaling inversely with Heat Level.

Shattering Impact

Shattering Impact

+1-4 Brittleness (Armoured Enemies) on direct projectile hit.

Stable Cooling (Unobtainable)

Stable Cooling (Unobtainable)

Active Ventilation is slower but you don't take damage.

Volatile

Volatile

+1-4% Charge Speed on low Overheat. Stacks up to 5 times.