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Gorgonum Mk IV Twin-Linked Heavy Stubber

Gorgonum Mk IV Twin-Linked Heavy Stubber
Weapon - Darktide

The Tech-Adepts of Gorgonum see rapid-fire weaponry as something of a speciality, although making a heavy stubber durable enough for Ogryn use was something of a challenge.

Available on

Ogryn
Level 6

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [50 - 90]
  • Ammo Reserve: [150 - 360]

Collateral

Increases the Weapon's Stagger, Impact and Suppression.

  • Stagger vs Flak Armoured: [0.84 - 1.17]
  • Stagger vs Flak Armoured: [0.66 - 0.94]
  • Stagger vs Carapace Armoured: [0.4 - 0.6]
  • Stagger vs Unyielding: [1.05 - 1.45]
  • Stagger vs Unyielding: [0.66 - 0.94]
  • Stagger vs Maniacs: [0.62 - 0.89]
  • Stagger vs Maniacs: [0.08 - 0.12]
  • Weapon Stagger: [25 - 35]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Infested (Near): [0.66 - 0.94]
  • Damage vs Infested (Far): [0.66 - 0.94]
  • Damage: [177.5 - 252.5]

Range

Effective Range of the weapon before Damage fall-off kicks in.

  • Effective Range: [12 - 15]
  • Effective Range: [30 - 60]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Flak Armoured (Far): [0.4 - 0.6]
  • Damage vs Unyielding (Far): [0.24 - 0.36]
  • Damage vs Maniacs (Far): [0.66 - 0.94]
  • Damage vs Infested (Far): [0.66 - 0.94]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [18.56 - 5.72]
  • Moving Recoil: [12.72 - 3.92]
  • Recoil: [3.02 - 0.6]
  • Moving Recoil: [1.75 - 0.42]
  • Spread: [27.88 - 23.95]
  • Sway: [3.96 - 1.56]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Fully automatic Braced • Fully automatic

Braced • Fully automatic

Weapon can be braced to Increase accuracy and stability.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Ceaseless Barrage

Ceaseless Barrage

+20% Suppression and +{damage_vs_suppressed} Damage against Suppressed Enemies for every 2.5% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Charmed Reload

Charmed Reload

+2-5 bullets loaded from Reserve on Critical Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Deathspitter

Deathspitter

+5-6.5% Strength for 3.5s on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Inspiring Barrage

Inspiring Barrage

+1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Overwhelming Fire

Overwhelming Fire

+7-10% Strength for every 4 Single Target Hits. Lasts 2s and Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Roaring Advance

Roaring Advance

-7-10% Movement Speed Reduction for every 5% of magazine spent during continuous fire. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Gorgonum Mk IV Twin-Linked Heavy Stubber
Weapon Preview

An even heavier Heavy Stubber. Hard hitting, slow rate of fire.

Frequently Asked Questions

At which level does the Gorgonum Mk IV Twin-Linked Heavy Stubber unlock for the Ogryn in Darktide?

The Gorgonum Mk IV Twin-Linked Heavy Stubber unlocks for the Ogryn at level 6.