Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Fully Charged Heavy Attacks ignore Enemy Hit Mass and have +2.5-10% Damage.
Ogryn on a spec ops mission.
Cleaver, with heavy attacks for crowds, creates endless bleed stacks if the enemy doesn't die right away. Blessings also help keep you hitting as much as possible. Light attack in groups of 5 or less for quick cleanup. Charge through hordes to start stacks and cleave away right after!
I perfer this ripper gun variant for the full auto, slower firing braced stance. Just crouch and fire away into hordes. This also catches elites and staggers them to the ground, and I've occasionally clipped and killed a pox hound too, so enjoy mowing your corrupted lawn.
Bleed stacks are the name of the game, as you take much less damage per stack up to 5. Even at 5, they can dissapear to dying enemies so remember to keep swinging and charge when hordes come. Raging bull keeps a constant damage buff up after the first enemy is hit, so small groups or sneaky specials still get hit a little harder than normal. Lead The Charge helps you and the team move out of trouble and into the enemy with no determent.
Check out my other builds, like this Ogryn one:
hthttps://darktide.gameslantern.com/builds/d08d07a2-8dd4-490a-93bd-0f43a6a1f6d2/kard-the-gladiator