Ogryn
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
Target receives 10-16 stacks of 5% Brittleness on weapon special hit. Lasts 5s
LEVEL 5
Smash 'Em Good!
Really, any of the level 5 feats are good. The primary reason I've chosen Smash 'Em Good! is because I feel like there is more player agency in being in direct control of regaining Toughness. Pros:
Cons:
What do I mean?
LEVEL 10
Heavyweight
Bombs Away
AVOID
Blood and Thunder
LEVEL15
Towering Presence
Bullfighter
Lead the Charge
LEVEL 20
I'm going to say it first. None of these feats feel particularly well thought out. Bloodthirst seems fine if you're going for a blood build, but Die Hard and Hard As Nails? They're counting on your team being down or dead and/or you about to be. Yes, these could be much better.
Choose either Die Hard or Hard As Nails. I'm not going to get into the mundane details of explaining these two feats as they're pretty much just anticipation for bad situations. Choose whatever makes you more comfortable.
Bloodthirst
LEVEL 25
Knock em' down, beat em' up
Raging Bull
Payback Time
LEVEL 30
Unstoppable
Non-Stop Violence
Bull Gore
BLESSINGS
Momentum
Slaughterer
Honourable Mentions
Alternative choice for Momentum Slot
Alternative choices for Slaughterer Slot:
Avoid These
PERKS
Feel free to change the perks with whatever you're comfortable with. You could change one to Unarmoured Enemies (since you're primarily going to be fighting them off with melee) and the other to Melee damage vs Elites or whatever ideas you might have. I don't do the former because, while the Cleaver does take some time to kill horde enemies, I never really feel like I'm in danger while doing so, and Slaughterer helps kill fast enough anyway.
This is why Flak and Maniac perks have been chosen. These will help fight off many Elites and Specials as a good chunk of them reside in these 2 Armour types.
This is the weapon we use for enemy Ogryns. The perks and Blessings on this delete Ogryns really well. You will come across a lot of Crusher Patrols in Damnation, and that's the primary reason you're bringing this gun along. With the Can Opener blessing, we can decimate Crusher Patrols singlehandedly. It's actually a lot of fun deleting entire patrols by yourself!
That's not to suggest this weapon is used exclusively on Ogryn Elites. Please, feel free to use it on Maulers, Ragers, Hounds, Flamers, etc… It's quite great at taking a lot of the specials and elites down quickly, without needing to use the Can Opener special attack. Try to resist taking out horde enemies with it.. However, you will likely need it against Dreg and Scab Stalkers and Scab Gunners, as they're ranged and are taking down your toughness. Just remember your ammo is finite and so is your ally's.
Though this weapon can still be useful in long drawn out gun fights, It's not very good at range, even with a good range stat, so don't expect to get a lot of kills with it when you're firing into the gunners at long distances, while they're hiding behind cover. This thing has a lot of recoil and is not very precise. That's fine, that's not what we're bringing it for.
Can Opener
Inspiring Barrage
Terrifying Barrage is actually quite good at supressing gunners when you Bull Rush into a group of them.
I don't find using the Ripper at range to be very efficient, buffing long range engagements isn't exactly Ideal.However, these blessings still work at close-medium range quite well, so keep that in mind
Cavalcade
Blaze Away
PERKS+25% Damage (Carapace Armoured Enemies)
+10% Ranged Damage (Elite)
The Good
+25% Damage (Unyielding)
+25% Damage (Flak) or (Maniac)
+10% Range Damage (Specialists)
+10% Ranged Critical Damage
The Bad
The Ugly
+25% Damage (Unarmoured).
+25% Damage (Infested).
+1 Stamina.
Ultimately you can choose whatever you want for your Curios, but in my opinion, these are good baseline perks to chase after.
Toughness Regeneration Speed
Sprint Efficiency
Stamina Regeneration