Logo
Games
Lantern
Do you like this build? Users can vote on their favourite builds!

Table of Contents

Santa's Toys (Upgraded)
halfbrow 1 year ago
 Santa's Toys (Upgraded)
 Ogryn Build - Warhammer 40k: Darktide 

 Santa's Toys (Upgraded)
 Ogryn Build - Warhammer 40k: Darktide 

Crowd Control
Support
Allrounder

Weapons

Divider
weapon container top
Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
weapon container middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

weapon container bottom
weapon container top
Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
weapon container middle
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. 6-15% Damage vs Ogryns and Monstrosities

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
weapon container bottom

Talents

Divider

Description

Divider

About the Author

“GL, HF. In the grim darkness of the far future, Santa believes in YOU.” - Santa the Ogryn

 

I play an Ogryn named Santa. Santa wears all read, has white hair, a big bushy bear, a balding head, and the nicest face an Ogryn can have. 

 

I play this game a lot for someone with a full job and other responsibilities, and while I do put a few hours each week leveling up my other classes, most of my hours just go towards Santa. 

 

My favorite part about playing Ogryn is the fact that people don't bat an eye at a little bit of roleplay, especially in the beginning of the match. It sets a nice tone, and lets everyone know I'm there to have fun and to help out my allies when I can. 

Santa's Toys (Upgraded)

It finally happened. I decided I needed to play on Damnation more consistently, so I put away the shield (three months ago). I will 100% become a Shieldgryn again if/when they buff the shield's damage by at least 50% and/or add better blessings to it. 

 

Making space is the core of this build. The rumbler and power maul both excel at knocking over and stunning all kinds of enemies, while also dealing very good single-target damage. This allows you to give yourself and your team some breathing room, while still dealing enough DPS to not lag behind. The combination of crowd control and single-target damage allows this build to not be overwhelmed by either hordes or heavily armored enemies.

 

Teamwork makes the Dreamwork

Sharpshooter

    Veterans, otherwise known as “boss," need their line of sight more than anyone else. Stay out of their face. They don't need cover that is twice their height. They have plenty of health and toughness. What they need is for you to stay out of the way, do your job, mark targets, and keep things off their backs. They provide your rumbler with nearly limitless ammo throughout the mission. Staying in coherency with a veteran is more important than any other coherency. If your shooting alongside them, do it from behind. You're probably tall enough to see over quite well.

 

Psyker

     Psykers, otherwise known as “sparky,” are dainty as a friggin flower. They are the glass cannon of the group. They need things marked even more than veterans do. And they need you to not kill most of the things they are brain-bursting (blue halo enemies are a no-go unless needed to be killed ASAP). Psykers vary quite a bit based on their staff. Most psyker's are pretty good at controlling enemies, especially lightning staffers. Explosion psykers actively need you not to knock everything over with a bull rush (for better explosions). Fire staffers don't have as much control as lightning, but man oh man are they good at killing. 

 

Zealot

     Zealots, otherwise known as “shouty,” don't need you to knock everything over. They can kill pretty much anything in melee, and knocking stuff over often disrupts their train of thought. This has a couple of exceptions, mainly when you're dealing with your own group of enemies, they become surrounded, or they're are being approached by a rager or ogryn. Otherwise, zealots will be zealots. I prefer “zoomy” to “shouty” since they'll just run and slide every which way.

 

Ogryn

     Ogryn just wanna have fun. Help each other out, admire your boxes, and blow up as much stuff together as you can. I one time ran a game with two other rumbler Ogryn, and it was a blast (pun absolutely intended). 

 

Preferred Team Composition

     The preferred composition is either one sharpshooter, or at least two allies who don't fight with you for ammo (either psykers or excessively melee oriented allies). This is a lot easier to guarantee with friends, but well over half of my games have at least 1 sharpshooter (or bot). 

      If you get into a lobby without a veteran and one or fewer psykers, then you either need to switch out your ranged weapon for something else, such as a stubber, or you need to conserve your shots like each grenade is gold. 

 

Melee Weapon: Power Maul (AKA “PAUL”)

"Emprah gave me list.

I checked twice.

Lil 'uns nice, protec.

Heretiks notty, bonk." - Santa the Ogryn

 

Paul is one of the best Ogryn weapons. 

 

UNFINISHED. WILL WRITE MORE ANOTHER DAY IF I FEEL LIKE IT.

1 year ago