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"Bodyguard" Bull Butcher Mk III Cleaver & Gorgonum Mk IV Twin-Linked Heavy Stubber

"Bodyguard" Bull Butcher Mk III Cleaver & Gorgonum Mk IV Twin-Linked Heavy Stubber
Build for Darktide

Horde-Clear
Crowd Control
Frontliner
Allrounder

Weapons

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Bull Butcher Mk III Cleaver
Transcendant
Bull Butcher Mk III Cleaver
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+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
Slaughterer

Slaughterer

+5-8% Strength for 4.5s on Kill. Stacks 5 times.

Confident Strike

Confident Strike

+5-8% toughness on Chained Hit.

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Gorgonum Mk IV Twin-Linked Heavy Stubber
Transcendant
Gorgonum Mk IV Twin-Linked Heavy Stubber
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+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
Charmed Reload

Charmed Reload

+2-5 bullets loaded from Reserve on Critical Hit.

Deathspitter

Deathspitter

+5-6.5% Strength for 3.5s on Close Range Kill.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talents

Description

Weapons

 

Bull Butcher Mk III Cleaver

  • Amazing horde clear
  • Basically light spam
  • Very efficient
  • Struggles with Carapace like Crushers but you have teammates for that

Gorgonum Mk IV Twin-Linked Heavy Stubber

  • High damage and high stagger LMG basically
  • Lots of ammo can keep firing for awhile
  • Good for suppressing enemy to help out team
  • Tears through specials and elites like butter
  • Is satisfying to keep shooting even if enemy is dead
  • Charmed Reload is the only blessing that matters

Feats

 

5 - I like the bonus toughness regen for being in coherency

10 - Allows you to tank Ogryns much more effectively and in turn hit them back

15 - Just makes it so you can be further away and still get coherency bonuses

20 - Makes you harder to kill when teammates go down allowing you to take the hits and get to them

25 - Damage boost that's easy to proc

30 - Gives your charge more distance and the added benefit of not being stopped unless you hit a monster

1 year ago