Hitting at least 3 enemies with an attack, restores 12-15% toughness.
3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
10-16% Toughness on Elite Kill.
A powerful frontliner capable of destroying any any very quickly. Use the Crucis thunder hammer for its massive damage and wide sweeping heavies. against most enemies heavies should always be used outright killing the first enemies hit and throwing everything else around will kill even elites quick while in a horde without powering up but when any elite is open the hammer should be powered up and will be able to one shot almost everything without even a full charged heavy. Crushers will require fully charging a heavy and using chastise the wicked while getting a headshot but this way can still be one shot, against monstrosities powered up heavies should be used and the bosses health will quickly fall. The thunder hammer if used well can safely throw around every enemies and outright kill almost everything. the Bolter should be pulled out against groups to soften them up or to take out ranged enemies with well placed shots, with this you can effectively take out snipers and gunners or trappers before they get close. momentum blessing allows you to keep toughness maxed against hordes to avoid chip damage and head taker will give a nice damage boost once headtaker, rising conviction and punishment are at max stacks your hammer will have unlimited cleave and do massive damage along with thy wrath be swift you can just keep swinging through anything and keep the situation controlled while dealing massive damage time your powered up attacks well to delete priority targets. Chastise the wicked should be used often to kill those necessary targets and for its toughness regen to keep yourself safe when necessary, the bolter should be used conservatively to preserve ammo and to avoid its slow take out animation. Stun grenades are very powerful to save teammates in a pinch and will even make a monstrosity drop them of spit them out in the case of the slug, They should be used any time it will stop your teammate from losing health while grabbed or otherwise incapped so they may continue to help the team. the build is quite simple keep swinging with heavies and throw in timed dodges to keep yourself safe prioritise taking out melee elites and if need be use the bolter against ranged enemies/elites. the curios should be health to capitalise on you higher health pool and help combat chip or corruption damage toughness is a nice perk to stay above 100 toughness for a bit of extra safety.