Table of Contents
Horde-Clear
Anti-Special
Anti-Elite
+3 more
AURIC | UPDATED CRITLOT BUILD | PATCH 13
Zealot Build - Warhammer 40k: Darktide
Zealot Build - Warhammer 40k: Darktide
AURIC | UPDATED CRITLOT BUILD | PATCH 13
Zealot Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Critlot build updated for the new patch. Works extremely well in auric maelstrom & feels much smoother than before thanks to the new talents.
Posted for Darktide Convicts ( https://discord.gg/7gESCg9EsS )
A few notes about the build :
- You can change the main weapon if needed. This build is versatile enough to be played with any other weapons, just be sure to take one that scale well on crit (high finesse) and/or has access to shred. Catachan mk4 is my second pick when I need better horde clear ; any other weapon with shred can work almost as well as the knife.
- I use the flame grenade for faster horde clear and better breakpoint on the bolter in melee range thx to Anoint In Blood (up to +25% ranged dmg in cqc), but you can also use the stun grenade instead. If you go for the stun nade, you should still take the second node of the flame nade branch Purge the Unclean (+20% dmg against infested / unyielding). It's essential since it greatly improves breakpoints + your dmg against bosses.
- I use bolter as an anti-armor tool, but you can use any other weapon just fine. Revolver isn't bad, flamer can be viable for horde clear, fire shotty is also very good, etc.
- Duellist node is optional, but very effective in this build. If you want to get the +10% attack speed from Faithful Frenzy, you can do so by removing Duellist and Blood Redemption.
- The choice of curios depends on your preferences. I personally like 2 toughness + 1 health, but any combination is possible on zealot. (3 toughness / 3 health / 2 health + 1 toughness).
- For the curios' passives, only sniper and gunner res are mandatory. Then, you can stack a few toughness regen passives (their bonus are additive). Fill the rest with whatever you prefer. (More res, toughness / health, stamina regen, etc.)
GLHF