+5-8% toughness on Chained Hit.
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Your Grenades stick to Ogryns and Monstrosities. +6-15% Damage vs Ogryns and Monstrosities
primarily focused on toughness generation, damage reduction, and heavy attack damage+bleed.
tears through hordes with light into heavy while applying bleed to keep DR up.
will deal with carapace and specials at range. it is also useful weapon against bosses because it applies both brittleness and soften them up.
is versatile, big aoe for mixed hordes and decent single target for boss.
is primarily used as either attack speed buff+stagger to destroy hordes/boss or as reposition+knockdown tool to save downed ally.
that trades offensive power for ridiculous amount of defense is shield + gorgonum. you lose your ability to kill hordes quickly but gain shield to block bullets and better special sniping. recommended for newer players trying higher difficulties out for the first time.
is to make space for your allies to use their ranged weapons and occasionally switch to rumbler to deal with distant threats and apply your damage increasing effects to boss/elites. use either heavies or charge to simultaneously stagger enemies, regen toughness, and apply bleed for damage + DR.