Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
is primarily focused on ridiculously high burst damage for instant elimination of bosses and carapace elites using shroudfield's guaranteed crit with thunderhammers special+heavy.
invis to help reposition, huge crit damage buffs and one guaranteed crit. this ability is what makes the build work.
good weapon for horde management and exceptionally high single target damage with special + heavy.
good weapon for dealing with shooters/gunners and other specials. solid damage with infernus and survivability with ghost.
great for throwing at hordes, dropping in chokes or on downed allies to help clear enemies.
is achieved by hitting x 5 to stack headtaker and sustained assault, dodge an attack for duellist, drain stamina for desperation, pop shroudfield, then special and fully charge your heavy attack for thrust and make sure you land a backstab. in reality, you'll never be able to do ALL this. the most realistic combo is 5 hits -> shroud -> hammer special -> fully charged heavy backstab, as that should be enough damage buffs to either outright kill or come close on any boss.
is to stand in the front and spam heavy attacks with your hammer to create space in hordes while using your laspistol to deal with ranged threats. use immolation grenades to think mixed hordes and soften the armored targets. when an armored elite or boss enemy spawn you should use MAXIMUM DAMAGE to delete it immediately.