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Auric Maelstrom - One-Hit-Kill Bosses
Fayt 1 year ago
 Auric Maelstrom - One-Hit-Kill Bosses
 Zealot Build - Warhammer 40k: Darktide 

 Auric Maelstrom - One-Hit-Kill Bosses
 Zealot Build - Warhammer 40k: Darktide 

Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Melee

Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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+10-25% Damage (Unyielding Enemies)
+4-10% Melee Critical Hit Damage
Thrust

Thrust

Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Increase Ranged Critical Strike Chance by 2-5%
+10-25% Damage (Flak Armoured Enemies)
Ghost

Ghost

Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.

Infernus

Infernus

+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Talents

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Description

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build 

is primarily focused on ridiculously high burst damage for instant elimination of bosses and carapace elites using shroudfield's guaranteed crit with thunderhammers special+heavy.

shroudfield

invis to help reposition, huge crit damage buffs and one guaranteed crit. this ability is what makes the build work.

thunder hammer

good weapon for horde management and exceptionally high single target damage with special + heavy.

laspistol

good weapon for dealing with shooters/gunners and other specials. solid damage with infernus and survivability with ghost.

immolation grenade

great for throwing at hordes, dropping in chokes or on downed allies to help clear enemies.

maximum damage 

is achieved by hitting x 5 to stack headtaker and sustained assault, dodge an attack for duellist, drain stamina for desperation, pop shroudfield, then special and fully charge your heavy attack for thrust and make sure you land a backstab. in reality, you'll never be able to do ALL this. the most realistic combo is 5 hits -> shroud -> hammer special -> fully charged heavy backstab, as that should be enough damage buffs to either outright kill or come close on any boss.

your job

is to stand in the front and spam heavy attacks with your hammer to create space in hordes while using your laspistol to deal with ranged threats. use immolation grenades to think mixed hordes and soften the armored targets. when an armored elite or boss enemy spawn you should use MAXIMUM DAMAGE to delete it immediately.

 

1 year ago