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Lantern
Perma Dash, Bleed and Crit
Horde-Clear
Anti-Special
Anti-Elite
+4 more
 Perma Dash, Bleed and Crit
 Zealot Build - Warhammer 40k: Darktide 

 Perma Dash, Bleed and Crit
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
4-10% Melee Damage (Elites)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Speedload

Speedload

+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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So the core of this build is that you cause bleeding to literally everything all the time, causing you to get insanely tanky while you can spam your dash whenever needed as every crit reduces your cooldown.
In essence, this build allows you to be wherever you are needed, quickly going from front to back, being able to pick up allies while using a stun grenade to ensure you can revive them uninterrupted while also slaying monstrosities and elites with weak spot crits and tons of bleeding.
This build requires a bit more understanding about your positioning as your angle of attack is usually tighter and shorter than that of an Eviscerator or an Energy Hammer.

The Revolver can be replaced with a Laser Pistol or really any precise firearm, I personally prefer the quick draw time of the Laser Pistol and Revolver. 
Your firearm simply serves to take out ranged Elites like Snipers or Gunners when they are outside of your Dash range. If played well your ranged weapon is a rarely used tool, so pick what you feel comfortable with.

If this build is played correctly you become near unkillable and have a level of mobility unrivaled by anyone else while also bringing a lot of utility and safety to the team, easily able to run any difficulty the game has to offer at the moment.

6 months ago