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Big Hole Maker
Horde-Clear
Anti-Special
Anti-Elite
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 Big Hole Maker
 Ogryn Build - Warhammer 40k: Darktide 

 Big Hole Maker
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Brute-Brainer Mk III Latrine Shovel
Transcendant
Brute-Brainer Mk III Latrine Shovel
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Gorgonum Mk IV Twin-Linked Heavy Stubber
Transcendant
Gorgonum Mk IV Twin-Linked Heavy Stubber
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Overwhelming Fire

Overwhelming Fire

+10% Strength for every 4 Single Target Hits. Lasts 2s and Stacks 5 times.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This is the build I'm using in my "Lucky Bullet" video. I focus on melee combat and use the Gorgonum to deal with ranged enemies. I single left-click most enemies using the Gorgonum, as the spread is a vertical two-round burst. I brace fire when I need to dump more than about six rounds.
Melee combat is Light-Heavy for the most part. I will use Thrust on Heavies to deal with harder targets (Bulwarks, Crushers, Maulers, and Scab Ragers).
I use the BOX to take out the occasional Mutie or dump it on the ground like a stun grenade from Zealot to create space.

Video

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2 years ago