1-4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 times. Note that other potential triggers will not be activated on Instakill.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Your Grenades stick to Ogryns and Monstrosities. 6-15% Damage vs Ogryns and Monstrosities
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Club bonks everything to death. Haymaker to help horde and up DPS against hardier targets (maulers, ragers, etc.). Thrust to get more damage vs armor and against Muties.Rumbler for hyper density, priority targets, and boss damage. Adhesive and Shattering are both for getting max damage against Unyielding targets. Rock for muties and counter-sniping. Or whatever. Rock is love, Rock is life.Be in melee most of the time to soak up aggro and conserve ammo. Charge at groups of shooters or priority targets so they can't get set up (also gives you 60% damage resist with Delight in Destruction). Being aggressive is key. You want things in melee range for toughness on heavies and damage resist via bleed.I run x3 revive speed since I'm going to be rezzing most often. Gets them up quick, keeps me safer. Gunners are usually a bigger threat than snipers since they come in greater #'s and can sustain fire on you to break shield.I've left 1 talent point unspent with this build. That last point can be flexed between Crunch!. +25 Toughness, or +10% Damage Reduction depending on what you like.