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2-handed Woundsmaxxing
Tank
Frontliner
Melee
 2-handed Woundsmaxxing
 Zealot Build - Warhammer 40k: Darktide 

 2-handed Woundsmaxxing
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Maniacs)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Reassuringly Accurate

Reassuringly Accurate

+16% Toughness on Critical Hit Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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I feel like it is better to approach wounds zealot as a tank rather than a damage dealer. You certainly can do damage but it's not the end goal.

2 years ago