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Table of Contents

 Smash, Dash, Flame Lash!
 Zealot Build - Warhammer 40k: Darktide 

 Smash, Dash, Flame Lash!
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Melee
Other

Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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5-10% Reload Speed
5-20% Sprint Efficiency
Quickflame

Quickflame

24-36% Reload Speed if empty.

Showstopper

Showstopper

14-20% chance Elite and Special enemies Explode on kill.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Tox Flamers)
+6-12% Block Efficiency
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Talents

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Description

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This build is a fast paced glass cannon that will require you to dance as hard as you hit. I know most people prefer Crucis to the Ironhelm, but with the Ironhelm's ability to hit specials and elites through hordes it makes it invaluable in my opinion. For melee you'll primarily be focusing on doing a Heavy, Heavy, block/dodge combo while also charging your hammer to eliminate any major threats in a horde. You won't be using light attacks often until your on your second to last or last wound. Thanks to maxed out "Martyrdom", your light attacks will not only be just as good as Crucis', but you'll also hit specials harder, some can be killed with a light, electrified attack. Your Flamer and Fire grenades are to help with chokes and relentless hordes, the range can reach fairly far so you can even take out trappers, gunners, and etc at a decent distance even when they're out of melee striking distance, surrounded or blocked by a horde. The damage is already really good at base so you'll want reload speed the most with this weapon, as the reload at base can be detrimental when your swarmed. With "Martyrdom" requiring low health to make it useful, you'll need to keep up toughness and stay on the move, so as to not be caught in attacks that damage through toughness like "Tox Fire". As long as your killing enemies with heavy side sweeps, and timing your "Fury of the Faithful" well to give you an emergency toughness boost, you shouldn't have any issues keeping your toughness up throughout the mission and staying alive. While your flamer isn't great on damage against bosses, it does have sustained fire, and a fully charged, "Fury of the Faithful", electrified hammer swing straight to a weak spot will do PLENTY of damage.

1 year ago