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 No thoughts
 Zealot Build - Warhammer 40k: Darktide 

 No thoughts
 Zealot Build - Warhammer 40k: Darktide 

By iDoubt

Class

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Weapons

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Tigrus Mk XV Heavy Eviscerator
Transcendant
Tigrus Mk XV Heavy Eviscerator
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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10-25% Damage (Maniacs)
5-10% Reload Speed
Speedload

Speedload

+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Swing away, with no thoughts

 

You are nearly unkillable, spam fury of the faithful when you are being gunned down, because taking health damage will reset the charge, giving you back half your toughness.

 

When you are below one wound, look for a good place to proc your passive Until Death in order to get the max health back. If you get low again, strategically down yourself to get yourself back to nearly full health cause you have so many wounds.

2 years ago