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Dreadnaught Ogryn - Auric Ready
raser12 1 year ago
 Dreadnaught Ogryn - Auric Ready
 Ogryn Build - Warhammer 40k: Darktide 

 Dreadnaught Ogryn - Auric Ready
 Ogryn Build - Warhammer 40k: Darktide 

Allrounder

Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
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Orox Mk II & Mk III Battle Maul & Slab Shield
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Brutal Momentum

Brutal Momentum

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

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Lorenz Mk V Kickback
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Lorenz Mk V Kickback
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Surgical

Surgical

10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Blaze Away

Blaze Away

5-8% Strength for every shot fired during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+6-12% Stamina Regeneration
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+6-12% Stamina Regeneration
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Talents

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Description

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The Dreadnaught Ogryn

Become unstoppable while still dealing out immense damage, face tank any foe easily. With this build you will have a lot of damage reduction and your toughness will regen faster than enemies can output damage as long as you do heavy strikes with the shield.

Pained Outburst: Pained outburst is much better than it seems because it can actually push dogs away from you meaning you are now also nearly immune to dying from dogs, as long as you have a 1 stack of "Feel No Pain" it will activate and push away dogs, so Trappers are now one of the only things that can actually disable you.

Won't Give In: I have no idea why people say this is bad, it is beyond broken, the sheer amount of damage you can take is absurd, keep heavy attacking while dodging towards the respawn beacon and then clear the enemies there. You get a full 60% damage reduction alone if 3 people are downed near you and that is on top of all the damage reduction you get from other perks, enjoy face tanking pox walkers and laughing in the face of  death.

Slam: Why slam? You might ask.  Impact normally is not something you would care for, but this build it means that your heavy attack with shield in the head of a crusher will interrupt them. You can do this forever. The second heavy hit with shield will interrupt any non-boss foe, while also applying bleed. Yes it takes a long time to kill a crusher but they can't kill you while you are hitting them.

Batter + Delight In Destruction: This is just a no brainer, during horde clear it works wonders towards your survivability but pulverize will never really get utilized because they likely die before they even get up.


Horde Combo: Heavy -> Light -> Heavy. This will clear out the horde, remember to push with the shield every now and then if you are losing stacks of "Feel No Pain"
Otherwise you can always pull out the Kickback turning anything into a fine red mist, charge that gun up with surgical and slide around a corner, remember to reload before you switch back to shield.

Kickback: If you got maniac damage and a good damage roll you can 1 shot mutants with a fully charged shot, this makes a huge difference, I wanted to experiment with weakspot damage because it is hard to pull of during a battle, just keep in mind that if anyone has shot the mutant before you have, then it gets real easy to pop them.

Normal ragers can also be destroyed with a good shot aim towards the top half of them and watch as 3+ ragers collapse from exhaustion. Strangely you can use the weapon bash to gain instant full toughness and apply bleed because it counts as a heavy attack, you should not use it as a melee weapon because the damage is subpar compared to any of your other options.

1 year ago