Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Lotti gets up close, personal and dirty with axe and revolver, cutting a swathe through hordes and taking out high priority single targets with a well aimed shot. This is a versatile, all-rounder build that fights on the front line generally, but can fall back and hit priority targets, one-shotting most enemies up to and including Mutants on Damnation with critical hits from the Revolver.
Brutal Momentum on her Tactical Axe, coupled with Shredder Grenade spam, makes short work of all but the most deadly of mixed hordes, but shouting keeps them under control, and replenishes toughness for you, and stacks temp health for any nearby allies.
Switching between the Tactical Axe and the Revolver to make use of Agile Engagement and Weapon Specialist is paramount to using the build to its optimum, and thankfully, both weapons are very quick to employ or a fast kill before switching back, getting those sweet, sweet stacks.
I have 2 revolvers that I run on this build at different times, both have Surgical, one has Hand Cannon for extra punch through armour, the other runs Crucian Roulette for even more crit chance, which is good for running and gunning with a half-empty gun. The Brutal Momentum Tac Axe absolutely melts hordes, especially when you've engaged your melee bonuses. This is a hard hitting, agile (even without movement perks/talents), build given it's light weapons and ability to get in and dirty when. and where needed.
~ Survivability Boosts
- +31% Health
- +22% Toughness
- +3 Stamina
- +24% Stamina Regeneration
- +45% Corruption Resistance
- +20% Sniper Damage Resistance
- +60% Toughness Regeneration
- +40 Toughness
- +5% Toughness DR
- Replenish Tougness & Stagger all enemies with 9m 30s/cooldown
- +50 Toughness to all in Coherency for 15s, can exceed maximum Toughness
~ Combat Boosts
- +30% Reload Speed on Elite/Spec Kill
- +5% Reload Speed
- +25% Ammo
- Replenish 1%% ammo to all in Coherency on Elite/Spec kill
- 3 Shredder Grenades replenish 1/60s
- Ranged Specialist on Melee Kills - to 10 stacks. Melee Specialist on Ranged kill.
- Range Specialist +2% Ranged Attack Speed +33% Ranged Crit chance until next shot per stack. Lasts 5s
- Melee Specialist +15% Melee Attack Speed, +10% Dodge Speed/Distance. Lasts 10s.
- Ability Cooldown reduced by 6s on Spec kill
~ Damage Boosts
- +10% Ranged Damage
- +15% Melee Damage
- +25% Damage to other weapon for 5s on kill
- +15% Close Damage for 10s on Ability Use
- +10% Base Damag for all in Coherency for 5s on Ability
- +30% Weak Spot Damage
- Up to +20% Ranged Base Damage reduced closer to target
- +15% Base Damage v Elites