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NORF INGLUND SMASHA

NORF INGLUND SMASHA
Build for Darktide

Horde-Clear
Anti-Elite
Anti-Boss
Crowd Control
Tank
Frontliner
Melee

Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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+10-25% Damage (Flak Armoured Enemies)
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Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Gorgonum Mk IV Twin-Linked Heavy Stubber
Transcendant
Gorgonum Mk IV Twin-Linked Heavy Stubber
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Increase Ranged Critical Strike Chance by 2-5%
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Charmed Reload

Charmed Reload

+2-5 bullets loaded from Reserve on Critical Hit.

Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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Talents

Description

Many say the mk 1 club is better, and I think it is at killing elites, but the mk3 also kills elites well, and it kills hordes & masses of semi-shitter enemies way better than the mk1, and I think that is important as ogryn.

 

I use the Krourk stubber with the same blessings I listed, but I think the gorgonum is better at doing the same things as the krourk, so unless you have the same preference that I do (inferior in this case), use the gorgonum.

 

The rock is cool, but the utility of the Total Nurgle Death nuke is unmatched.

 

Of course all skullfucker builds are centered around heavy attacks, but light attacks are also quite good, specifically after using the charge, as you get at ton of hitspeed and both of the club's blessings provide damage amps when hitting the same target repeatedly. Keep 5 stacks of heavy hitter up at all times, and hitting enemies with the charge itself refreshes the heavy hitter cooldown.

 

With this build, melee is your primary; if possible rely on your veteran's welfare ammo aura. Even if there is a problem on his end with killing enemy shooters, shooting back is not a great solution, as the ogryn cant really shoot straight at a distance. Charge!!! remember hitting enemies with the charge grants toughness, so charging through enemies to get to the shooters is often a viable strategy, but be wary.

8 months ago