Target receives 1-4 Stack(s) of 10% Impact if already Staggered. Lasts 5s.
5-8% toughness on Chained Hit.
30-42%Melee Strength for 3.5s on Hitting 3+ Enemies with a Ranged Attack.
Special Attacks gain +10-25% Stagger and ignore Hit Mass Bonus from Armour.
As the title states this build is about bullying yourenemies and getting their attention so the rest of the squad has breathing room to do the dirty work.
Bully your enemies, yell at them and push them into the dirt. No one is going to stop you.
Utilizing primarily heavy strikes to reduce your ability CD through staggering enemies, you'll be able to taunt often and you will be consistently knocking 3-5 of them to the ground at a time. Every enemy staggered with heavy strikes not only reduces your CD but also stacks bleed which is important for this build.
For every bleeding enemy around you, you'll have a x% to damage reduction, 10% per enemy and up to 60%, when combined with other toughness damage reduction passives, your toughness won't break, keep swinging the shield and stacking bleed. And keep your shout up to pull aggro from even bosses. Your shout does stagger, so you can use that to save allies from grabs and dogs alike.
Every heavy swing will restore nearly 3/4 of your toughness in crowds. Also you'll be able to quickly restore toughness on single target enemies as well. My own personal build rarely ever goes down so I don't even worry about extra wounds.
Focus on mobs and clearing paths. Keeping bosses at bay, and that includes THE KARNACK TWINS. If you have a good team to deal damage, you can taunt the twins and keep them off your team and zealots can get their backstab bonus or you can taunt the mobs while your team deals with the bosses unhindered. Just a fantastic example of what this build can do. As well as facetank daemonhosts.
Don't forget to use big friendly rock to take out gunners and snipers, or knock down mutants. Using it to 1 shot mutants is the most satisfying thing I've ever witnessed.
An added note, use your shield to block ranged units AS OFTEN AS POSSIBLE, blocking ranged damage and melee alike is going to taunt enemies you, essentially drawing their fire until the team unalives them. Heretics have a dreadful breathing habit unfortunately. So having a staring contest with them until the zealot caves their head in with a hammer.
Blocking will drain stamina, but having block efficiency and extra stamina on this build will allow you to walk through a blizzard of bullets until you can get your team in range.
Remember blocking WILL cause enemies to focus on you and pull aggro just like your ability, use it often, this is not a build to just swing your way through, keep the eyes on you and keep the lil uns alive. That's your job Ogryn....now get back to work, a squad of rejects needs the assistance of a walking fortress wall. Extra rations for you later.