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Taunt Bully Club
Melee
Allrounder
 Taunt Bully Club
 Ogryn Build - Warhammer 40k: Darktide 

 Taunt Bully Club
 Ogryn Build - Warhammer 40k: Darktide 

By dfar55

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Damage (Specialists)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Overview

  • Throw yourself into crowds, Taunt, and kite enemies away from team. Use staggers/kills to thin crowds.
  • Use heavy attacks against armor for staggers.
  • Kick for specialists.
  • Use Taunt often to stagger and toughness regeneration.
  • Use grenade box for bad situations.

Melee

"Brunt's Basher" Mk IIIb Bully Club 

  • Dump Defences
  • Unyielding
  • Carapace / Flak
  • Thunderous
  • Skullcrusher

Ranged

Lorenz Mk V Kickback (most versatile, can snipe specialists from mid-range, stagger from long ranges)

  • Dump Mobility
  • Surgical
  • Run n Gun / Blaze Away
  • Flak
  • Specialist / Maniac

Lorenz Mk VI Rumbler (great damage, low ammo count, consider running with rock for specialist coverage)

  • Dump Mobility
  • Unyielding
  • Maniac / Flak / Carapace
  • Adhesive Charge
  • Shrapnel / Shattering Impact

Other choices:

  • Blastoom Mk III Grenadier Gauntlet (quicker swap, longer range alternative to Kickback, better against snipers and gunners)
    • Dump Melee Damage
    • Pinpointing Target
    • Blaze Away / Gloryhunter / Shattering Impact
    • Maniac
    • Flak / Specialist / Elites
  • Achlys Mk II Heavy Stubber (best long range sniper option, but I don't personally like)
    • Dump Range
    • Maniac
    • Flak
    • Deadly Accurate
    • Surgical

Curios

  • Blessing: either x3 Toughness or x3 HP (prefer Toughness)
  • Perks:
    • x3 Toughness
    • x3 Combat Ability Regen
    • x3 Revive Speed (helps with all assistive actions like pickup from ledge, revive, unnet, etc.)
    • other options
      • Stamina Regen
      • Gunner Resist
      • Sniper Resist

Blitz

Bombs Away! 

  • Can be used more offensively than Frag with more charges
  • Lose on "saving" potential

Frag Bomb 

  • Best for saving self from bad situations
  • Low ammo count

Big Friendly Rock 

  • Good for mutants and specialists
  • Hard to use in tight situations, not as good as Zealot knives

Flex Points (1)

Reference

2 days ago