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Optimal allrounder hammer
Anti-Elite
Anti-Boss
Allrounder
 Optimal allrounder hammer
 Zealot Build - Warhammer 40k: Darktide 

 Optimal allrounder hammer
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
-
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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A lot hammer builds use shroudfield ability or foot keystone. Hammer sucks, and the reason is its low attack speed. So the key to use it well is increase the attack speed, that we can do by dash and wounds.

 

Advantage:

  • Still good boss dps (2 weak hits kills beast)
  • You play hammer and dont suck all the time

Disadvantage:

  • You are thin, it is why I take Ius with Inspiring Barrage. With practise you can manage that (check video)

This build require high skill I think. You can replace Invocation of Death by Second Wind for more survivability (check second run in the video)

 

P.S. Video FPS and quality are low, I dont know why(

Video

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1 year ago