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Magistratum Riot Enforcer
MLPsentry 10 months ago
 Magistratum Riot Enforcer
 Veteran Build - Warhammer 40k: Darktide 

 Magistratum Riot Enforcer
 Veteran Build - Warhammer 40k: Darktide 

Allrounder

Weapons

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Munitorum Mk III Shock Maul
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Munitorum Mk III Shock Maul
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

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Agripinaa Mk VII Combat Shotgun
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Agripinaa Mk VII Combat Shotgun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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ARE YOU TIRED OF BUFF GUNNERS ENDING YOUR RUNS PREMATURELY? BORED OF THE SAME OLD REVOLVER/PLASMA BUILD YOUVE BEEN RUNNING FOR THE LAST YEAR?

WANNA USE THE SICK NEW DEATHS HEAD SKIN BUT IT DOESNT APPLY TO THE DOUBLE BARREL?


Then allow me to introduce The Magistratum Riot Enforcer

Completely Auric Damnation viable, Semi off Meta, Fairly survivable, capable of taking out whole gun hordes solo, & most importantly… it’s pretty fun.

Utilizing the Indignatus Mk. 3 Shock Maul & Agripinaa Mk.7 Combat Shotgun rest assured come horde or high sniper you’ll have all the tools at your disposal to take them on.

 

Build Pros- 

Extremely versatile due to the special attack of each weapon giving you more options for each engagement

•High stagger across the kit no matter what’s in your hands, anything on the opposite end will stumble

•Fun, engaging playstyle. For me it’s somewhere between the plasma & revolver in playstyle due to the quick swap, high damage, routine special action usage, & reload mechanics

 

Build Cons-

•Ammo hungry (if you’re spammy)

•Low boss damage vs. other builds

•frequently low on stamina (deadshot)


While it is more than capable of handling itself at all engagement ranges it specializes in close-mid range using slugs for picking off distant specials as needed.

 

Agripinaa Mk.7 Combat Shotgun
-Incredible accuracy
-The slugs can activate Full Bore

-2 back to back slugs will knock down a 

Crusher

-Insane stagger values that are comparable to current meta weapons

-reasonable swap time to allow quick snipes especially if you’ve pre loaded the slug

-High RoF (so you can be spammy)

-Can stagger a gunner out of their volley with 1 pellet

-So much more... just grind some meat with it for a little while and youll see what i mean


Indignatus Mk. 3 Shock Maul

It’s already won everyone’s hearts so I doubt I have to list much. Use it for a few minutes and you’ll realize why it’s so loved. Feel free to adjust this one to taste

-Beautiful move set featuring lights for horde clear & heavies for armored

-Fantastic, unique blessings

-Drum roll on this one... Bulwark stun through shield. Thats neat


Krak Grenades

-Main boss damage

-Clears a couple crushers, maulers, bulwarks out of a pack so you can mop up the rest

 

Voice of command

Now this is actually fairly versatile. I’ve used both Infiltrate & Executioners stance for this build and both were totally viable. VoC still is my go to for obvious survivability needs


Play style-

Think of it as somewhere between a Plasma Gun & a Revolver build thats been bundled with the brain of an ogryn. PROTEK. LIL UNS.

 

•Run overwatch- The director is set to overdrive and teammates are frequently getting overwhelmed, Flanked, or pinned down. Pick off specials as best you can, stun them if you can’t. Bail your teamates out of trouble from afar or buy them the time & space they need to make some plays. 

 

•Provide windows of opportunity-

Bulwarks pushing your team back? Shock Maul special attack to open a kill for the team.

Gunners suppressing your team? Unload in their vicinity, chances are you’ll kill half the squad & stun the rest either way teammates will have a chace to close for the kills or reposition for cover.

Crusher about to heavy a teammate? 1 slug will stagger them out of the animation.

 

•Frequently tap that special action slugs are very strong make use of them

•Quick swap the second a special rears its ugly head and blast it away

•reload cancel at any point to drop any threat to close for comfort

•If you see 10 enemies with guns, shoot 10 enemies with guns, even if they don’t die they’ll be stunned allowing safe follow up shots

 

Please give any feedback you have!

Video

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10 months ago