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Elite Sweeper
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 Elite Sweeper
 Ogryn Build - Warhammer 40k: Darktide 

 Elite Sweeper
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk Ia Delver's Pickaxe
Transcendant
Branx Mk Ia Delver's Pickaxe
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Gorgonum Mk IV Twin-Linked Heavy Stubber
Transcendant
Gorgonum Mk IV Twin-Linked Heavy Stubber
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4-10% Ranged Damage (Elites)
10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Mutants)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Tox Flamers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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    This is all about the heavy strikes. Heavy 1 any and all mutants(full charged heavy 2 can also one shot mutants if you have at least one stack heavy hitter) and full charge to one-shot the first crusher/mauler/elite in packs followed by your charge to buy time for more one shotting. While getting your heavy hitter up from zero I recommend full charge swings for the crunch damage on only the first enemy for maulers/crushers, and then 3 stacks of thrust without full charge will one shot them after that (at 5 stacks of heavy hitter you only need one stack of thrust, harder to keep track of but if done well you'll destroy maulers and crushers with speed).

     With bulwarks if you dodge to the left and swing a full charge heavy 1 during their swing you can pick them off quickly. Only recommend if there are less than 4 aggroing on you tho. Otherwise at least one will shield bash you out of your swing.

    In hordes or elite crowds that aren't carapace like shotgunners and ragers push-strike->heavy two->light will give you a diagonal light that you can repeat. Stuns and clears efficently, while stunning ragers that you headshot with the light swing. Or if it's really crowded push-strike->heavy 2->push-strike as the push-strike is perfectly horizontal. With a bit of a turn you can hit all heads in a semi circle. Stun grenade for anytime someone is downed in a pile of guys, teams covered, or your in a small space with little room to dodge. All in all your heavy 2 will be one shotting shotgunners and two shotting ragers, make sure to hit them with heavy 2, as this will guarantee you knock them down creating time for the next charge up. Heavy 1 is only useful with them coming one at a time.

    Any open areas can be detrimental if you charge in too quick and get picked on by spread out ranged enemies and gunners. For that reason I bring the mkIV stubber as it has the best range and such high damage that you can wipe out entire packs of gunners/shotgunners/ and regular ranged guys. Also able to hip fire most specialists with it aside from dogs and mutants, much better to use the pick for them. Even snipers across the map can be picked off reasonably quickly, 35 meters is the distance that the spread is still really consistent. And it's so ammo efficient you should be able to kill 4 trappers and 2 bombers with one magazine for example.

     If you want specifically boss damage swap slaughterer for headtaker.

     P.S. Sorry if any of this is TMI but lastly I want to mention that when your heavy hitter is 5 stacks your light attack can one shot flamers. I hope you feel as powerful with this build as I do. NOW PURGE THEM ALL

2 years ago