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THE THUNDER LORD
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 THE THUNDER LORD
 Psyker Build - Warhammer 40k: Darktide 

 THE THUNDER LORD
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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10-25% Damage (Maniacs)
5-20% Block Efficiency
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Overwhelming Force

Overwhelming Force

Staggering an Enemy has a +25% Chance to Stun the enemy. Cooldown 3.5.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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4-10% Ranged Critical Hit Damage
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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you mostly gonna be using your staff both  primary and charged shots and the primary  shots are pretty strong on this build so dont sleep on it

 

the gameplay loop looks like using your staff until you are on 100 peril and use venting shriek pefore you explode  

1 year ago