Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
0.45-0.6% Critical Chance for each expended round in your weapon (resets on reload).
Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.
Whatever needs deleting gets the ban hammer - Thunderous blessing helps the team focus your target if it's not one shot, which anything smaller than a Monstrosity gets the boop. Vigilant Autogun is picked for twofold reason - great shooter deletion at range and a turbo boop with the charged special stock bash on weak spot hit. Charged Thunder Hammer special deletes anything from the back and, if you charge, anything from the front. Trauma blessing on the hammer has the bonus benefit of making stagger states last longer so you can cleave harder and ragdoll more crowds. Can run 3 wound curios if you want - this build runs 2 wounds and 1 health for a slightly beefier total health pool. Throwing Knives can selectively delete gunners in a flash if it takes too long to walk over to them. Ironhelm Thunder Hammer with Thrust and Shock and Awe gets pretty similar throughput at the cost of being a little more clunky waiting for the three Thrust stacks and trading ragdolls for cleave. Any Vigilant Autogun gets the job done good, the Graia and the Agripinaa are more precise; the Columnus was chosen to emphasize suppression through the 3 round bursts and 25% suppression bonus. This build goes good with a Relic blade too post-Grim Protocols! (Syphon and Wrath are my blessing picks there.)