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Ponder the Orb - Shock and Claw
Anti-Special
Anti-Elite
Crowd Control
+2 more
 Ponder the Orb - Shock and Claw
 Psyker Build - Warhammer 40k: Darktide 

 Ponder the Orb - Shock and Claw
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk IV "Devil's Claw" Sword
Transcendant
Catachan Mk IV "Devil's Claw" Sword
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Cleave Damage
[60/80]%
Finesse
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
1-2 Stamina
10-25% Damage (Flak Armoured Enemies)
Vicious Slice

Vicious Slice

+20% Impact to Target for each Enemy already Hit by the same Attack

Trauma

Trauma

+20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Scrap of Scripture
Transcendant
Scrap of Scripture
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Star of the show is Empowered Psionics Smite, which is charged up by kills, and what better way is there to get elite kills than by pondering Voidstrike Orbs that quell peril so you can ponder all day? (Many, and that's not the point of the build.)  Anything that isn't in a convenient line to get orb pondered gets the lightning, and any time the lightning isn't up, you've got the lightning sword that keeps winning.  Every target hit in a heavy melee gets the electrocution, and stacking stagger on the Devil's Claw lets you ragdoll the world so the team can clean up. Rager packs that don't get pondered get parried. Quell all day with Mind in motion - while no Psykinetic's Aura is tough, the Seer's Presence will help your shield uptime.  You can run the bubble shield if you want the bubble; I like the directional shield to safeguard vs Mutants.  Carapace armor and monstrosities are going to be a slower burn on the build since orbs can only ponder so fast and so zip zapping them with the Smite is going to set up the team with the 10% debuff and do non-zero DPS.  Brutal Momentum/Thunderous Combat Axe is another good crowd melee that does better vs big targets, and the classic of the Dueling Sword can skewer Monstrosities and Carapace all day with Uncanny Strike. Build's versatile enough the staff can be built a variety of ways including Surge / Warp Nexus.  Bonus points if you have a friend with Empowered Smite and y'all just roast the level - the damage boost from Empowered Psionics Smite can roast scab and dreg mooks alike as well as an infinite number of poxwalkers.

1 year ago