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Punch and Cleave - Bleed for the Gauntlet
ClemCuddlecakes 2 months ago
 Punch and Cleave - Bleed for the Gauntlet
 Ogryn Build - Warhammer 40k: Darktide 

 Punch and Cleave - Bleed for the Gauntlet
 Ogryn Build - Warhammer 40k: Darktide 

Anti-Boss
Frontliner
Melee

Weapons

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Krourk Mk VI Cleaver
Transcendant
Krourk Mk VI Cleaver
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Cleave Damage
[70/80]%
Penetration
[70/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unarmoured Enemies)
Bash

Bash

7.5-15% Critical Chance for 3s on Pushing Enemies.

Tenderiser

Tenderiser

10-25% Strength (next 3 attacks) on Weapon Special attack Hit.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[80/80]%
Ammo
[60/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Gauntlet Momentum

Gauntlet Momentum

Each chained melee hit with the gauntlet adds a stack which increases Melee Strength by 2-5%. Stacks 10 times and each stack lasts for 1.5 seconds.

Blaze Away

Blaze Away

5-8% Strength for every shot fired during continuous fire. Stacks 5 times.

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Curios

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Gilded Mandible
Transcendant
Gilded Mandible
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+4-10% Revive Speed (Ally)
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Unlocked and Loaded update revitalized the Blastoom Mk III Grenadier Gauntlet with new melee specific blessings and it's an even better day after Nightmares and Visions.  Chained light attacks from the Blastoom Mk III Grenadier Gauntlet with 2 melee blessings can sweep through anything smaller than an Elite and Elites get a Heavy to the face.  Blaze Away works on the melee attacks also and this build chooses it over the critical chance bonus to go with the impact and cleave bonuses from Strength. Krourk Mk VI Cleaver with impact blessings is for team debuffing and for Dreg Rager crowd clearing - fast heavies and big punches mean huge team damage buffs (the slaps apply Thunderous stacks).  If skipping critical chance on bottom right side and focusing on pure damage the tree has flex points where you can grab the left side heavy melee speed and damage reduction nodes and Crunch! for a good heavy melee boost. 

 

The build was tested with the new super pushes on No Pushover and they're really funny on a dedicated melee Ogryn, you just can't push with the grenade gauntlet so they're left off of the build.  

 

If on the "Brunt's Pride" Mk II Bully Club, use light into heavy loops to get the sweeping attacks for crowds and monstrosities. The cleaver blessing arrangement with Bash and Tenderiser blessings let you set up fighting game combos for turbo buffs with special into heavy into light light attack loops. Big Friendly Rock normally should be saved for when you need to delete a Mutant - now with Well-Placed Rock in the update you can use like twice as many in a match as before.  Bull Butcher Mk III Cleaver is a good substitute using Thrust and Unstoppable Force; any Karsolas Mk II Delver's Pickaxe is neat too.  Blaze Away stacks don't work the best on the actual ranged part of the Gauntlet because they tend to fall off and there's only 4 shots, and it's still a nice lagniappe - use Pinpointing target to one-shot gunners.

2 months ago