10-25% Damage vs Electrocuted enemies.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
You can swap your [Main Stat] Max Health for 1 additional Wound(s) for a little safety if you are not fully confident you wont down.Other notable options if desperate are Damage Resistance (Snipers) so they dont chunk your health if they hit you, Damage Resistance (Bombers) to allow you to pass through gas clouds with less corruption & Revive Speed (Ally) to speed up saving your team.
Kinetic Deflection allows you to very easily greed revives.
Smite, Charged Strike & Enfeeble all stack together with High Voltage blessing on your Shock Maul for a lot of bonus damage.