Block Breaks push Enemies, 15s cooldown. 15-30% Block Cost.
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
18-30% Strength for 5s when every pellet in a shot hits the same enemy.
You can Hipfire with this weapon while Sprinting. 6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.
My interpretation on the tank ogryn build. Most often looked down upon in the hands of an unskilled player, whom would always be the final spectated during a maelstrom game. They would find that, despite being immortal, they still need to kill enemies to be usefull. This build can almost do that, not really, but maybe one day.