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Melee Stealth Vet. - All Rounder, Objective Completionist, Team Rescuer
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 Melee Stealth Vet. - All Rounder, Objective Completionist, Team Rescuer
 Veteran Build - Warhammer 40k: Darktide 

 Melee Stealth Vet. - All Rounder, Objective Completionist, Team Rescuer
 Veteran Build - Warhammer 40k: Darktide 

By Haishen

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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10-25% Damage (Maniacs)
4-10% Ranged Damage (Elites)
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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(Video will come soon)

 

You can play around with the refinement of your Duelling Sword to your preferred ones (E.g.: +25% Damage vs Carapace). You can also switch your ranged option with Bolt Pistol with "Puncture" and "Run 'n' Gun" blessings. My reason putting +25% Damage vs Maniacs is because most specialists are of this category, allowing you to reduce your ability cool-down faster.

 

Duelling Sword can two-shots Mauler and Crusher with consecutive heavy weak spot damage. Infiltrate with -90% Threat will make them aggro to someone else (Ogryn and Zealot hopefully), allowing you to immediately dispatch them. When at 3-4 stacks of Ranged Specialist, you can shoot at Hordes, Specialists or Elites to gain Melee Specialist (You need to kill something with your Double-Barreled Shotgun or Bolt Pistol to gain this effect; a single normal mobs counts). 

 

3-4 stacks of Ranged Specialist can kill Sniper even at 30 meters away (if it hits), since bleed damage from Flechette will do the job.

 

You're guaranteed having less ammo pickups if you play your card right. If there's a Vet. teammates with Survivalist perk, you're not going to take any ammo pickups because you're not going to need them.

 

Krak Grenade for the Monstrosity, while Double-Barrelled Shotgun for Scab Captain and other humanoid bosses (with 3 stacks, you can damage boss too for the bleed). Even after their shield regenerate, bleed from Flechette have a chance to kill scab bosses when at low HP.

 

Stay away from at least 12 or 20 meters away from Scab Captain, and let either Ogryn or Zealot take care of them while you focuses on Hordes, Specialists and Elites that will spawn.

 

Infiltrate are always used to:

- Doing objectives

- Reviving and saving teammates

- De-aggro Crushers and Maulers

- De-aggro waves of Poxbursters and Hounds

- De-aggro hordes

- Searching for Snipers' position

 

This build is inspired by Vamp's build: https://youtu.be/7aUtaUEJvnM?si=k2RgSgJq1mTcdNCK

1 year ago