7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
18-30% Strength for 5s when every pellet in a shot hits the same enemy.
Hope you have a vet with survivalist aura on the team, because that will solve your #1 problem- running out of ammo. We double stack damage perks on kickback because accuracy doesn't matter at medium-long range due to the game having a minimum pellet count when hitting any enemy. A sniper being grazed by this thing at 200 yards is a death sentence. REMEMBER you can swing the gun with the special to keep or build Blaze Away stacks, and doubleshot by firing ulting firing in quick succession. Steady grip isnt the most useful, but it allows us to top our toughness whenever by just bracing, which is nice. Use No Pushover to create space when you are crowded by scary enemies, dodge slide back and let 'er rip!