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Bulwark Berserker
Niddeus 6 months ago
 Bulwark Berserker
 Ogryn Build - Warhammer 40k: Darktide 

 Bulwark Berserker
 Ogryn Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Crowd Control
Frontliner
Allrounder

Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Infested Enemies)
Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Expansive

Expansive

30-42%Melee Strength for 3.5s on Hitting 3+ Enemies with a Ranged Attack.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Summary

This build is an all rounder build that should never feel weak in any situation. Contrary to several builds that goes one way or another, this one is an hybrid that does not trade too much for the flexibility and usefulness it has.

 

The club mk 3b is REALLY fast, coupled with impressive cleave and impact. It will put a lot of enemies on the ground while you swat them like flies. It allows to use more light attacks without feeling bad about it. This means you use your heavies only when you know that it will be required, while hordes and flak armored scabs can be dealt with very fast with light swings. It will have a frantic feel similar to how a Zealot is played.

 

With debuff on your weapon + Soften Them up + Taunts on push, the crowd will be constantly debuffed, on the ground, or looking at you instead of your team mates. This enables the group A LOT. Also, because the mk 3b has such high impact, most mobs will not be able to trade with you, meaning you are pretty safe.

 

The kickback is what complement your melee so well. It's a "sniper in disguise". It will kill most specialists and gunners in 1shot from pretty far away. You can test between Expansive and RunNGun (for the decrease spread). This means that you can dome specialists when they appear in a split second, and resume your horde clear. It will 1shot mutants if you wait for them to be 20-30 yards away. The gun also has impressive cleave, meaning that you don't mind if you have tons of walkers in front of the shot.

 

I'm perfectly aware that the curios will have weird looks here. Toughness Regen Speed is far from being string normally, but with the right setup, it seems to add up to the rest and do the trick. Combine this with the various other toughness source and you will always be topped off.

 

I'm able to do any Damnation, coupled with Maelstrom with relative ease. You will be useful to the team, while also feeling really strong.

 

Your only weakness is shared with a lot of people. Getting caught out in the open by several shooters. Apart from finding cover and shooting back, you will want gunner protection on your curios to soften the blows.

 

Gameplay

You will light attack a lot more than heavies, but it still depends on situations.

  • Horde
    Light attack spam while dodge dancing, especially if you Bull Charge. The increased attack speed is a lot more noticed on light swings than heavies. The gameplay is driven by position awareness (dodge), breathing room with pushes and lawn mower with light attacks.
  • Mixed horde
    A mix of push and then light spam, or a few heavies if there is a lot of flak. Remember to dodge dance.
  • Ogryns or Maulers
    Pushattack (strikedown) + Heavy. If the pack is large, kickback shot in the pack will put them on their butt and buy you time. It will also trigger Expansive.
  • Specialists
    Pull out the kickback, zoom for 1sec, boom, dead.
  • Toughness broken
    Bull charge to refill if the situation allows for it. Else, push (to replenish FeelNoPain stacks) and heavy swings to get bleeds going and put Batter+DelightInDestruction online.

 

Variants

  • Need more damage, but a slightly more risky playstyle?
    • Switch Pulverize for Trample on Indomitable Bull Rush.
  • Want to maximize debuffs?
    • Switch Slam talent (+ impact) for SmashEm (+20% toughness on single heavy) and switch Confident Strike for Thunderous.
      Less safe, but maximises debuffs for the team.
  • I need more BOOM
    • Switch box of hurt for frag.

Video

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6 months ago