10-25% Rending vs Staggered Enemies.
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
18-30% Strength for 5s when every pellet in a shot hits the same enemy.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Good tank style build that focuses primarily on stacking bleed, staggering, and taunting enemies to open windows for your teammates. Main melee pattern to deal with anything is [Charged M1] > [M2] to reset the combo and spam the wide hitting, piercing attack with the shield. When you need to stagger, you often will do [M2] > [M1] > [M1 Followup], or M2 cancel after shoving to charge your heavy attack and re-enter your main combo.
Your main focus with this build is general crowd control to make space for your heavier hitting teammates. Taunt can be applied with your Loyal Protector ability [F], which is usually used as a stagger against specials or overwhelming crowds to help teammates out. Additionally, you are able to taunt enemies by shoving them (which you'll do often in melee), or blocking them (this mainly applies to ranged enemies, try to position in-front of shooter tracers to force them into melee aggro). Don't be fooled by the tank archetype; if played well the build is able to do immense raw damage numbers, and is usually only outclassed by pure DPS builds from Veterans and Psykers.
This Ogryn is very good at tanking damage thanks to several damage reduction features and Feel No Pain. Paired with a shield that negates damage it makes it very capable of clutching out tough scenarios in AuDamn. Even with a large health pool, you are not invincible and have to be hyper-aware of disablers (Trappers, Dogs, Mutants) and AoEs (Bombers, Flamers). Gunners are usually your biggest threat in Auric, which is why we run 60% Gunner Damage resistance on our trinkets, and make an effort to taunt and disrupt any heretic with a gun where possible.