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I'm the vet'ran now, sah
Horde-Clear
Anti-Special
Anti-Elite
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 I'm the vet'ran now, sah
 Ogryn Build - Warhammer 40k: Darktide 

 I'm the vet'ran now, sah
 Ogryn Build - Warhammer 40k: Darktide 

By awuga

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Achlys Mk II Heavy Stubber
Transcendant
Achlys Mk II Heavy Stubber
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Collateral
[80/80]%
Critical Bonus
[80/80]%
Stability
[60/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Favorite build for the new stubber. Great weapon for eliminating elites and specials. Opening salvo + surgical seems to be the combo for the most consistent one shots on key targets without requiring headhsots for blessing value. The weapon crits more often than I'd expect it to, surgical stacks really fast and the gun has a base 12% crit or so with the base ogryn crit and the critical boost stat. Opening salvo resets at 5 surgical stacks, giving about 60% crit rate. I tend to have that if not more once I've acquired target but im not a fast aimer. I don't bother waiting to reset opening salvo on second shot if the first hit didn't kill (normally a non crit body shot). A quick followup body shot is usually enough to kill the key targets like gunners, shotgunners, flamers, and ragers. For weapon perks I take maniac for flamers and trappers, and unyielding for reaper 2-3 shot breakpoints and for bosses but i dont shoot bosses. Unarmored is another option to help with dreg gunners and allow crit body shots to one shot dreg tox bombers.

I hold the stubber out too often to make proper use of heavy hitter, and the pullout time is long enough that it makes resetting stacks after dispatching a special tighter than I'd prefer. Taking bleeds on heavy, heavy aura, and payback time keeps the slab shield doing satisfactory damage. No pushover is genuinely a really good talent and your displacement can be invaluable. I push constantly, basically any melee elite or when enemies get close to chipping me between heavy swings, or after firing my heavy stubber to clear the chaff that's on me (pushing is 360 degrees btw). The cooldown isn't that long and the slab shield's default push stagger is good enough that it'll buy time for your next heavy anyways, while controlling mixed hordes and keeping them off your team with taunt. Bulwarks are especially week, No Pushover fully guard breaks them, and even if you just normal push them the taunt means you can turn their backs to your team.

Big fan of the new stubber (just the achlys tho, the heavy heavy variant). Made me realize i didn't dislike tauntgryn, i disliked tauntgryn with the kickback. Taunt's goated, use it liberally, you have plenty of taunting and displacement when its on cooldown so you're free to use it to stagger mutants, dogs or trappers, or to just use it for the speed boost with get stuck in (for yourself to catch up or grab resources, or for your whole team to move out of dangerous situations like pox gas or shooting fields). Increasing damage on armor packs and bosses is also super valuable, but the more obvious use case.

1 year ago