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Super-Zealot
Anti-Special
Anti-Elite
Anti-Boss
 Super-Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Super-Zealot
 Zealot Build - Warhammer 40k: Darktide 

By Kas2142

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[76/80]%
First Target
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 2.5 seconds.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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This Zealot stays alive against all odds while keeping his team alive against those same odds.

 

The first thing youll notice is Martyr's Purpose. Now, not alot of people use this perk and for fair enough reason. However when push comes to shove and your team is down and youre getting clipped and your relic pops up, youll be thankful you have this. 

 

Blood redemption can be removed in place of scourge, it comes down to preference. With this build you shouldnt be too hung up on targets where scourge is going to trigger enough to be useful. 


Second wind is incredibly valuable as the sheer amount of shots youre going to face in havoc can be a real pain. Dodging them gives you an infinite supply of toughness.

Thy wraith be swift or good balance just in not as valuable at this point.

 

 

Weapon choices

 

Hammer, 2H chainsword,  Dueling sword are all going to work well. Whichever youre more fond of.

 

Ranged

 

Revolver is good for pesky specials, but ive also used the recon lazgun with great success along with the infantry autogun. All comes down to personal preference.  Recon i would recommend infernus and either close range power boost or crit chance boost.

1 year ago