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Hammer Zealot
Anti-Boss
Crowd Control
Tank
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 Hammer Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Hammer Zealot
 Zealot Build - Warhammer 40k: Darktide 

By MrClean

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Damage (Specialists)
4-10% Ranged Weak Spot Damage
Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 3.5 seconds.

Gloryhunter

Gloryhunter

+30% Toughness on Elite Kill.

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Curios

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Stalwart's Mandible
Transcendant
Stalwart's Mandible
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Stalwart's Mandible
Transcendant
Stalwart's Mandible
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Stalwart's Mandible
Transcendant
Stalwart's Mandible
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Overview

  1. Melee everything.
    1. Use Fury of the Faithful to close the gaps
    2. Only pull out the gun to take care of distant enemies you have no other means of dealing with; leave these to your team, if possible.
  2. Dodge often.
    1. You're in everything's face, so practicing dodging the Crusher attack and others will boost your longevity.
  3. Go HARD.
    1. The less health you have, the more damage you do. Treat Medicae Stations as "boosters" that allow you to dive directly into the hoards, taking damage, but dealing more.
    2. Because you can generate toughness by using the ability, you can escape most scary situations.
  4. Pay attention.
    1. Because you generate health when you reach 0 health, you need to time things right so that you're surrounded by enemies when you hit 0. If a gunner shoots you from a distance, you'll have no way to gain your health back.
    2. Because you can tank, it's easy to leave your team; stay by their side.

Dealing Damage

  1. Take out chaff and most of the lightly armored units with charged secondary attacks
  2. Kill Dreg Rager , Scab Rager , Dreg Gunner , ect by light attacking them in the head, this should one-shot them and make a very satisfying popping sound
  3. Charged (lightning) secondary (long press attack) attacks are how you kill Reaper , Scab Mauler , Bulwark and other larger, heavily armored units
  4. For Plague Ogryn, Beast of Nurgle, Chaos Spawn , charge the hammer, charge your secondary attack, then use Fury of the Faithful to deal massive amounts of damage. The Guaranteed Critical Hit is what is doing most of the lifting

 

11 months ago