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Adora's 'Ironhelm Boltgun' Chorus Judgment
Horde-Clear
Anti-Special
Anti-Elite
+5 more
 Adora's 'Ironhelm Boltgun' Chorus Judgment
 Zealot Build - Warhammer 40k: Darktide 

 Adora's 'Ironhelm Boltgun' Chorus Judgment
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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Penetration
[60/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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A build 'inspired' by my veteran, and the while ago update to Boltguns that made them actually good and feel good to use. With the 'throw knife to ignore the long pull out time' trick for Boltguns, you can be a 'scuffed veteran' by also taking Sainted Gunslinger for the increased reload speed. It makes the weapon feel rather good to use, especially when coupled with the other forms of damage increase gained from Chorus and Judgment. 

Ironhelm is mainly used as a relatively decent source of waveclear, and a 'bit of variety'. Since it isn't crit based, it allows me to ignore that side of things, and focus entirely on just making my Boltgun feel as good as possible. It has some issues in the DR department, but you more often than not have enough toughness regen via chorus, second wind and kills to compensate. Just dodge around, bonk things hard, and gun down any large thing with a massive damage speargun. 

9 months ago