3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
20% Suppression and {damage_vs_suppressed} Damage against Suppressed Enemies for every 2.5% of magazine spent during continuous fire. Stacks 5 times.
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
A 'more usable' build I threw together after the 'max damage' variant I got on Adora was made, and I realized 'ohh..I don't really need THIS much damage I guessss'. This build focuses on being more usable by grabbing Thy Wrath Be Swift and Good Balance while I'm over there, and then jumping on Momentum to make up for the Thunder Hammer's low dodge distance by a decent bit. This build is still routinely capable of dropping monstrosities by 70-80% in a single good swing (or more, depending on what buffs like headtaker and sustained assault you are able to maintain), but what it trades in 'one shot' potential it more than gains back for general feel of use. The thunder hammer feels great at wave clear with this, you feel actually functional in the wave thanks to all the dodge buffs, the braced autogun feels fantastic with Dance of Death + Momentum, and lets you deal with even reapers in peace as you melt them with bullets. Other than that, you got Immolation grenades to help with moments that start to feel overwhelming, and to allow you to still burn down the wave as you invis to go after the high value targets/knock down some of the larger enemies. Quite an effective set up from my experience.