3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
5-8% toughness on Chained Hit.
3-6% Explosion Radius for every shot fired during continuous fire. Stacks 5 times.
5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
After the Ogryn rework, threw this together as a fun build to 'spam many big explosions'. Honestly feels incredible, with the Burst Limit Override Changes you can be super liberal with your Rumbler, allowing you to just completely dump nade after nade looking for 'lucky strings' to just nuke the whole map. You want to make sure you're not using TO much ammo though, unless your teamed up with a bunch of Psykers or a Survivalist vet (and if you are, boy help the enemy team you just get to fire off frag bomb after frag bomb levels of rumbler for absolute free and it's a level of joy I didn't know was possible on the big man). If your team is ammo hungery though (like a full stack of Ogryns) you can always just leave 5-10 shots in reserve for when you NEED to activate your Ability, and otherwise function entirely off the free shots you get from Back Off!, hot swapping to your free nade every 5-7 kills to keep the wave thin and suppressed. But beyond that? just cast your alt whenever you need it, nuke everything in the room (including monstrosities even without the perk on the rumbler), and have a back up Pickaxe for whenever you need it that still knocks out heavily armored targets in 2-3 swings thanks to still having Soften them Up + Payback Time. One could take Coward Culling too for more damage, but it doesn't need it and needs help with survivability (as you can see I don't take Delight in Destruction, a never before seen tech that is actually possible now) so I take Stay Close instead, you want the extra toughness node anyway. Also, hold down 'aiming' to more consistently keep Blaze/Blast Away proced while shooting, while also getting benefit from Steady Grip during the 'Lucky Strings' that let you shoot a few extra times. I also learned that 'No Hurting Friends!' functions INSANELY well and is basically always active, so I swapped some points around so I could get at it. The extra swap speed is super nice with the 'Back Off!' tech, along with just having extra strength and DR all the time being amazing. Had to drop Fire Away (honestly the damage isn't that useful, it's nice flavor, but you 1-2 shot everything with fully stacked nades anyway, and the 1-2 burn stacks with the 'free pot shots' every so often isn't worth compared to 12.5% extra damage), and The Best Defence, (I traded Thrust for Confident Strike, as you aren't a full melee build and didn't really want to be full charging heavies anyway) but it's well worth it.For the Pickaxe, push attack into Heavy Light string keeps enemies off of you, or just heavy into a light string if you're dealing with a Crusher/mauler/rager (you'll take a heavy light heavy to kill them from base). Other than that, you just function off of nice synergies. Pacemaker procs itself thanks to the rumbler or off melees, everything else you do gives you free damage for what you'd be doing already, and I take both Pumped Up and Can't Hit Me...Again! along with the aforementioned No Hurting Friends! for relatively consistent DR that keeps enemies from hurting to much, at least not to a degree you can't instantly regen back. Just knock everything over, keep everything stunned or killed, and you still always have 'the nuke' if you need it as a panic button. And remember you can ADS for a free Psyker Bubble should you need to in a pinch, run behind a wall and ADS and you'll be back to full toughness in...well 10 ish seconds.