12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
A warp battery build, this time for the Trauma staff. As it doesn't gain stacks nearly as quickly as the Inferno does, I focused more on 'holding on to the CA for when I need it'. Thus I take no CD on anything, and only Shriek when I screw up and almost explode. Otherwise, this is just a max none scriers damage trauma staff, even focusing on crit regardless for the sake of keeping up Perfect Timing. Continually kill, continually generate stacks, and swap to the Deimos whenever you need to against larger targets. It's warp attack can instantly generate all stacks of Uncanny Strike, allowing you to L1 into H2 for massive armor damage and to knock basically anything over. Great as a spacing tool, and incredible damage when needed. Otherwise, just spam Voidblast's to win.