Ogryn
5-8% Strength for 4.5s on Kill. Stacks 5 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Points in No Hitting Friends and That One Didn't Count are flexible, depending on team and loadout. High-value alternatives are:1) No Hurting Friends! - Fantastic as long as your team sticks together and actually takes damage once every 10s. Lose value rapidly as the team improves though.
2) That One Didn't Count - This is good if you're a great shot or a terrible shot with the rock, and that's about it. If you're good enough to consistently land hits, but not good enough to make them consistently headshots, other talents are likely better.
3) Hard Knocks - 15% multiplicative damage that, with Impactful, is applied with almost any attack into almost any target. Very powerful
4) Payback Time - Good overall damage buff, just struggles to compete with Soften Them Up
5) Slam - Excellent impact talent and synergizes very well with Pumped Up
6) Strongman - Strong defensive talent, but with relatively low uptime, especially when you need DR the most.
Move those two points around to any two of these six talents to suit your preferences and playstyle, and you won't be going wrong