Demogryn
Ogryn Build - Warhammer 40k: Darktide
Demogryn
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Brute-Brainer Mk V Latrine Shovel
Transcendant
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Damage vs Flak Armoured:
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.06
[0.03 | 0.07]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Stagger vs First Target:
19.75
[13.75 | 21.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
13.2
[10 | 14]
Cleave Damage Distribution:
8.75
[6.75 | 9.25]
Cleave Stagger Distribution:
8.75
[6.75 | 9.25]
Stagger Duration:
0.36
[0.2 | 0.4]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.9
[0.88 | 0.92]
Sprint Cost:
1.45
[1.75 | 1.25]
Push Cost:
1.35
[2.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
165
[125 | 175]
Damage vs First Target:
115.5
[87.5 | 122.5]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Perfect Strike
Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Lorenz Mk VI Rumbler
Transcendant
Epicentre Radius:
2.8
[2 | 3]
Area Suppression Radius:
18
[10 | 20]
Area Suppression:
18
[10 | 20]
Measure of the explosion Radius.
Ammo Reserve:
27
[15 | 30]
Weapon's Ammo capacity.
Penetration (Blast)
[80/80]%
Damage vs Flak Armoured:
0.91
[0.48 | 1.02]
Stagger vs Flak Armoured:
1.2
[0.67 | 1.33]
Damage vs Carapace Armoured:
1.2
[0.67 | 1.33]
Stagger vs Carapace Armoured:
1.2
[0.67 | 1.33]
Damage vs Unyielding:
1.1
[0.84 | 1.17]
Stagger vs Unyielding:
1.1
[0.84 | 1.17]
Explosion's effectiveness against Armoured enemies.
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Measure of the explosion Damage.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unarmoured Enemies)
Blast Zone
+6% Explosion Radius for every shot fired during continuous fire. Stacks 5 times.
Marksman's Reflex
+30% Reload Speed for 3 on Projectile Weakspot Hit.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Just spam grenades all over the place :)