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Blast & Burn Grenadier Gauntlet
Sythetic Soldier 1 month ago
 Blast & Burn Grenadier Gauntlet
 Ogryn Build - Warhammer 40k: Darktide 

 Blast & Burn Grenadier Gauntlet
 Ogryn Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Frontliner
Allrounder

Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Pinpointing target

Pinpointing target

5-8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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This build is a fun and easy to use Ogryn build that I believe is extremely beginner friendly and easy to use. In the attached video below, I go into in depth on some of the synergy of the build and ins and outs.

 

For some highlights this build can 1 shot all of the following without buffs.                 On this side I will list the other breakpoints without buffs.

-Both gunner types                                                                                                                  -Crushers 3 shots

-Both flamer types                                                                                                                   -Maulers 2 shots

-Both Bomber types                                                                                                                - Both Rager types 2 shots

-Both Scrab Bomber types                                                                                                     - Mutant's 2 shots

-Trappers                                                                                                                                    -Reapers with regular fire mode take 2 shots

-Snipers                                                                                                                                      -Bulwarks take about 3 if you wait for the burn to finish them 4 otherwise

-Reapers with use of the gauntlet's special melee attack                                                -Bulwarks will only take 2 if you hit them behind with the weapons special

-Pox burster                                                                                                                          

-Pox Hound

 

Now before I go over breakpoints with buffs active, I want to point out the that this build is quite tanky with the curios for gunner resistance x2 and sniper x1. This allows for very aggressive play by simply holding down the aiming key which will trigger both Mobile Emplacement perk & Steady Grip on top of the resistance from the Strongman perk activating on elite/specialist skills. It's also important to note the crowd clear capability of this build when Point Break Barrage is activated alongside Light 'Em Up, Big Boom and Fire Away all synergies to stack crazy amount of burn stacks instantly on all fodder enemies around or near elites/specialists. 

 

Now to go over some interesting break points when we are fully buffed up. PLEASE NOTE ALL THESE BREAKPOINTS ARE TESTED WITH FULL STACKS OF BURST LIMITOR OVERDIRVE X10 WITH POINT BLANK BARRAGE ACTIVATED WHICH ALSO ACTIVATES RELOADED AND READY. THIS ALSO INCLUDES X5 STACKS OF PINPOINTING TARGET WEAPON BLESSING. I do this to make it easier for me to test so take the results with a grain of salt you won't always have all these active at once.

 

The noteworthy breakpoints with all buff's activated are as followed.

-Maulers x1 shot kill, dies to burn stacks

-Reapers x1 shot kill, no burn needed

-Crushers x2 shot kill, dies to burn stacks

-Mutants & Non-Armored Rager x1 shot (Note Point Blank Barrage does not need to be activated you just need x10 burst limiter and x5 stacks pinpointing target)

-Bulwarks x2 shot kill, dies to burn stacks

 

That concludes the breakpoint differences with all the perks/ability activated. The only enemy who keeps their breakpoint the same with all the buffs on is Armored Rager's will still take 2 shots regardless of buffs. As a final note in this build, I need to emphasize to not sleep on the grenadier gauntlets special attack if the enemy placement is favorable, you can get multiple kills with one special attack this can be tested in the Psykhanium on the flamer, bomber and sniper all standing next to each other with a well-placed explosive punch you can kill all 3 with one grenade! It should be noted that the grenadier gauntlets special attack does not proc Burst Limiter Overdrive even with x10 of Back Off! This can be advantageous if you did not want to proc your free shot of lucky bullet.

 

Hope this guide helps you out and have a good day!

Video

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1 month ago