Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Sway:
23.48
[52.33 | 16.26]
Moving Recoil:
2.95
[5.59 | 2.3]
Recoil:
2.21
[4.76 | 1.57]
Moving Recoil:
0.43
[1.11 | 0.27]
Recoil:
0.44
[1.29 | 0.22]
Spread:
26.89
[30.82 | 25.9]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
99
[75 | 105]
How much damage the weapon inflicts.
Mobility
[60/80]%
Sprint Speed:
0.4
[-0.2 | 0.8]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.11
[1.05 | 1.15]
Moving Spread:
33.54
[35.36 | 32.33]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
Gilded Inquisitorial Rosette
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
Gilded Mandible
Transcendant
+13-17% Toughness
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Scrier's Gaze has a 19 second cooldown (18 with Seer's Presence) which I find very amusing. Probably very helpful for Havoc, too, but I'm not an expert.