burning heresey
Psyker Build - Warhammer 40k: Darktide
burning heresey
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Deimos Mk IV Blaze Force Sword
Transcendant
Peril Generation:
0.15
[0.45 | 0.05]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Power vs First Target:
1.3
[1 | 1.4]
Power vs First Target:
1.3
[1 | 1.4]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Critical and Weakspot Power:
2.67
[1.81 | 2.94]
Critical and Weakspot Power:
2.26
[1.5 | 2.5]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
163
[125 | 175]
Damage vs First Target:
163
[125 | 175]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Dodge Distance:
1.09
[0.98 | 1.13]
Dodge Limit:
4.52
[3 | 5]
Dodge Speed:
1.06
[1.02 | 1.08]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike
+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Deflector
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.
Rifthaven Mk II Inferno Force Staff
Transcendant
Peril Generation:
0.04
[0.06 | 0.04]
Peril Generation:
0.19
[0.23 | 0.18]
Peril Generation:
0.01
[0.02 | 0.01]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.74
[1.5 | 0.5]
Peril Decay:
0.79
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Max Damage Over Time Stacks:
14.08
[8 | 16]
Damage Over Time Application Rate:
0.34
[0.44 | 0.31]
Strength of the Weapon's Damage over Time (DoT) effects.
Effective Range:
15.7
[10 | 17.5]
Area of Effect:
13.2
[7.5 | 15]
Area Suppression Radius:
17.6
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage vs First Target:
19.56
[15 | 21]
Burning Intensity:
0.32
[0.41 | 0.29]
How much damage the weapon inflicts.
4-10% Ranged Damage (Elites)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
This build is designed to clean up zombie hordes mixed with a large number of elite enemies and special enemies, and also has a high fault tolerance and survival endurance, which can effectively consume the enemy boss's health using dots,It can efficient resist Scab Gunner @Bulwark Scab Rager Scab Trapper Dreg Gunner Dreg Shotgunner Scab Shotgunner Scab Mauler Pox Hound Dreg Tox Flamer Scab Flamer Poxburster Scab Sniper Dreg Tox Bomber Scab Bomber