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NRGaa's RelicX Fury Martyr Havoc 40
Horde-Clear
Anti-Elite
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 NRGaa's RelicX Fury Martyr Havoc 40
 Zealot Build - Warhammer 40k: Darktide 

 NRGaa's RelicX Fury Martyr Havoc 40
 Zealot Build - Warhammer 40k: Darktide 

By Nrgaa

Class

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Weapons

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Munitorum Mk X Relic Blade
Transcendant
Munitorum Mk X Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Heatsink

Heatsink

Weakspot Kills and Critical Strike Kills reduces Heat by +10% over 3s.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Everlasting Flame

Everlasting Flame

Critical Hits spend Ammo from your Reserve instead of your current fuel tank.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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Build Highlight: https://www.twitch.tv/videos/2596431034

Really strong damage oriented build with excellent mixed horde clear capability and boss damage.

Combos:

  • Solo target: Heavy>Heavy>Light>Loop or PushAttack>Heavy>Light 
  • Horde/Mix Horde: Light>Light>Cancel with block>Repeat or Light>Light>Heavy>Light>Heavy>Loop or Spam Lights

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Martyrdom curio debate:

So why even after the recent Zealot changes we are still playing 3 Wounds? Why not 2 Wounds + 1 HP or 1 Toughness? 

TLDR Play 7 or 5 Wounds.

Answer is not that simple, but hear me out:

  1. So for example we want to play 3 Wounds (+Toughness on them) > 93T/130HP.

    When we will trigger Holy Revenant 25% healing we will end right below the threshold of 5th wound, so after every healing proc we are ALWAYS sitting on maximum damage potential. 1 Wound = 18-19HP and after healing we have 33HP.

  2. What happen when we will play 2Wounds+1HP or 1T (+HP on them) > 80T/203HP or 98T/151HP

    Because of rounding after every heal we will loose 10%Damage and 6%AS. 1 Wound = 34HP (51HP healed) or 25 HP (38HP healed).

    So we are forced to run around, looking for a barrel or other source to loose that HP to maximize our damage output and often that will lead to dire outcomes. And on top of that our last Wound don't give us a lot HP to work with or we have only 80 Toughness.

    And if decide to go 2Wounds+1T (+Toughness on them) our last wound is 19HP... survive with that.

  3. Inexperienced Martyrdom gaming: 1 Wound +2T (+Toughness on them) > 120T/130HP. 1 Wound= 26HP (33HP healed). Those numbers looking much more better compared to variant #2 and we loose only 10% Damage and 6%AS for those stats. 
2 months ago